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Games Like AFK Arena With Lots of Heroes

Games Like AFK Arena With Lots of Heroes

by Andrea Knezovic

AFK Arena is hard to quit because the loop is perfect. You collect a ton of heroes, build teams around synergies, and keep getting stronger even when you are not actively playing.

So if you want that same vibe with a new cast, new modes, and a fresh grind, this list of games like AFK Arena is for you. These picks focus on hero collecting, idle rewards, and lots of stuff to do once you feel like pushing harder than the daily basics.

Quick List of Games Like AFK Arena

  1. AFK Journey: A fresh take on the AFK formula with a bigger world, tons of heroes, and steady progress even when you log off.
  2. Mobile Legends: Adventure: Collect a huge roster, build smart teams, and cruise through modes with that satisfying idle grind.
  3. Idle Heroes: One of the classic idle hero collectors where upgrades never stop and the roster rabbit hole is real.
  4. Mythic Heroes: Idle RPG: Build squads of gods and legends, then watch your team combos do the heavy lifting.
  5. Omniheroes: Fantasy hero collecting with lots of team synergy choices and a steady stream of power growth.
  6. Eternal Evolution: Sci-fi squads, big upgrades, and a mode-packed loop that keeps feeding you progress.
  7. Hero Wars: Alliance: Level heroes, unlock skills, jump into PvP and guild stuff, and keep stacking power day by day.
  8. Watcher of Realms: More tactical team building, but still very much about collecting heroes and pushing through tons of content.
  9. Panilla Saga: Retro vibes, lots of heroes, and a chill idle loop that rewards you for checking in often.
  10. Magnum Quest: 3D idle RPG where you build a squad, climb stages, and watch your numbers rise in the best way.

afk journey

1. AFK Journey

AFK Journey is basically AFK Arena with way more “adventure game” energy. You still collect heroes, build squads, and watch battles play out, but now you are roaming around a big storybook-style world, doing quests, grabbing loot, and bumping into fights as you explore.

Combat is still mostly hands-off once it starts, but team setup matters a lot. You are placing units on a grid, timing ultimates, and building around faction bonuses and roles like tank, support, and damage. It feels like an idle RPG that actually wants you to play sometimes, not just log in and tap buttons.

How AFK Journey is like AFK Arena

✅ Same core loop of collecting heroes, powering them up, and pushing through stages

✅ Factions and team synergy are still a big deal

Idle rewards mean you keep progressing even when you are offline

✅ Lots of upgrading systems that reward long-term account growth

❌ Much more exploration and questing instead of mostly menus

❌ Battles feel more like grid tactics, not the classic side-view setup

❌ It can take more daily attention if you chase events and map progress

My Take: If you liked AFK Arena but always wished it felt more like a real RPG world, this is the upgrade. Just know it can go from chill to “wait why am I doing chores” if you try to keep up with everything.

mobile legends adventure

2. Mobile Legends: Adventure

Mobile Legends: Adventure is a chill idle RPG where you build a squad of 5 heroes, let them auto-battle, then cash in rewards to power up and push further. It uses characters from the Mobile Legends universe, so if you like that anime-style hero vibe, you will feel at home fast.

How Mobile Legends: Adventure is like AFK Arena

✅ Collect heroes, build teams, and chase synergy with roles like tank, support, and damage

✅ Idle rewards keep you moving even when you are offline

✅ Campaign pushing is the main backbone, with lots of side modes once you unlock them

✅ Plenty of long-term upgrades like leveling, gear, and dupes for upgrading heroes

❌ Much more tied to an existing IP, so you are basically collecting Mobile Legends characters, not brand-new originals

❌ The mode menu can feel extra busy, which is fun if you like options, and messy if you want clean daily sessions

My Take: If you want AFK Arena vibes with a louder, flashier menu full of modes, this one hits. Just be ready for that classic idle-RPG feeling where progress can slow down hard unless you log in often or spend.

idle heroes

3. Idle Heroes

Idle Heroes is one of the old-school kings of idle RPGs. You build a 6-hero team, watch fights play out automatically, then use the loot to level, promote, and evolve your squad. It is mostly menus and progression systems, but it hits that same satisfying loop of log in, power up, push farther.

How Idle Heroes is like AFK Arena

✅ Hero collecting with a big roster, plus faction identity and synergy (Shadow, Fortress, Abyss, Forest, Light, Dark)

✅ Auto-battles where your lineup and upgrades matter more than your reflexes

✅ Tons of long-term growth systems (dupes, promotions, gear, artifacts, and more)

✅ Plenty of modes that keep you busy, including PvP and guild stuff

✅ Recurring events that drip-feed resources and tempt you to optimize your routine

❌ More old-school and menu-heavy, so it feels less “modern and polished” than AFK Arena

❌ Combat has fewer “micro moments” compared to newer idle RPGs, since it mostly runs itself

❌ Power creep can feel real if you are trying to stay competitive without spending

My Take: If you want the classic idle RPG grind with a ton of systems to mess with, Idle Heroes still scratches that itch. Just know it can get sweaty fast if you care about rankings.

mythic heroes

4. Mythic Heroes: Idle RPG

Mythic Heroes is a classic idle squad builder where you summon gods and legends from different mythologies, set your team up, and let them auto-fight while you collect the rewards and keep climbing. It goes heavy on that satisfying loop of “log in, power up, push a few stages, log out.”

Where it stands out is how much it leans into gear bonuses and build tinkering. Artifacts and runes are a big part of making a hero feel strong, so it scratches that “numbers go up” itch in a really steady way.

How Mythic Heroes: Idle RPG is like AFK Arena

✅ Idle rewards and steady offline progress

✅ Big hero roster and team comps matter more than reflexes

✅ Campaign pushing is the main grind, with side modes once you unlock them

✅ Lots of long-term upgrades, especially around dupes and power spikes

❌ Feels more “one tap then hands-free,” so fights can feel extra auto compared to AFK Arena’s more active vibe

❌ Artifacts and rune setups are a bigger chunk of power than AFK Arena’s simpler gear feel

❌ Hero reset is a core tool here, so you will swap investments around more often

My Take: If you want AFK Arena energy but with more gear tweaking and myth-god collecting, this one hits the spot. It can feel a little “menu grindy,” but the progression dopamine is real.

omniheroes

5. Omniheroes

Omniheroes is a fantasy idle squad RPG where you recruit Valkyries and other heroes, set up a 5v5 team, then let battles play out while you stack rewards over time. The hook is team synergy and formation choices. You are swapping positions, building combos, and trying to squeeze more value out of your lineup, not tapping like crazy mid-fight.

It also leans hard into “stuff to do” menus: lots of events, shops, and upgrade paths, plus guild content if you like rolling with a group.

How Omniheroes is like AFK Arena

✅ Hero collecting with a big roster and lots of team comp experimenting

✅ Idle rewards and steady progression even when you are offline

✅ 5v5 auto battles where your setup matters more than your reflexes

✅ Guild content and PvP modes for when you want the sweaty stuff

❌ Vibe is more “Valkyries and flashy fantasy” than AFK Arena’s wider mix of characters

❌ Feels more menu-heavy, with lots of event buttons competing for your attention

❌ Formation and positioning feel like a bigger deal moment-to-moment than AFK Arena

My Take: If you want AFK Arena energy with louder visuals and more “build tinkering,” Omniheroes is a fun rabbit hole. Just do not be shocked when the UI starts feeling like a shopping mall.

eternal evolution

6. Eternal Evolution

Eternal Evolution is an idle squad RPG, but with a slick post-apocalyptic sci-fi vibe instead of fantasy storybook vibes. You build a 5-hero team, set a formation (frontline, mid, backline), then let short auto-battles run while you stack offline rewards.

The fun twist is that your ultimates can be more hands-on than most idle games. In a lot of fights, you are aiming ult skills to hit the right targets, and it feels more like you are making clutch calls instead of just watching numbers fly. There is also a Commander system that adds extra buffs and can jump into combat alongside your team, which gives team building a little extra spice.

How Eternal Evolution is like AFK Arena

✅ Same core loop: summon heroes, upgrade them, push campaign walls, repeat

✅ Auto-battles with real team comp value, since formation and roles matter

✅ Idle rewards keep progress moving when you are away

✅ Faction-based team building is a big deal (Terran, Atlas, Wenfyr, plus newer additions over time)

❌ The vibe is way more sci-fi and serious than AFK Arena’s cozy fantasy tone

❌ More moments where you want to actively aim and time ults, so it is less “set it and forget it”

❌ The Commander layer adds complexity that AFK Arena does not really have

My Take: If you like idle RPGs but you get bored watching pure auto-fights, Eternal Evolution is a strong pick. The aiming and Commander stuff makes wins feel earned, but it can also pull you into more try-hard mode than you planned.

hero wars alliance

7. Hero Wars: Alliance

Hero Wars: Alliance is a squad RPG where you build a 5 hero team, power them up, and watch them throw hands in fast auto battles. The big vibe is classic fantasy, big ult animations, and lots of team-building puzzles like “who buffs who” and “which tank stops this annoying burst hero.”

Most of your time goes into pushing the Campaign, hitting walls, then coming back later with better levels, gear, and skills. You can manually fire ultimates or let it auto, so it plays nice whether you want to chill or sweat a little.

The spicy hook vs a lot of idle RPGs is Titans. They are a separate power lane tied into guild content, and Guild War uses both your hero teams and Titan teams to fight over forts for points. If you like group competition, this is where the game tries to sink its teeth into you.

How Hero Wars: Alliance is like AFK Arena

✅ Collect heroes, upgrade them, and build squads around roles and synergy

✅ Progression is stage-based, with walls that turn into upgrade goals

✅ PvP modes are a big part of the long-term loop

✅ Guild play matters if you want better rewards and bigger fights

❌ Titans are a whole extra system that AFK Arena does not really have

❌ Feels more “daily checklist” heavy once you are deep in the game

❌ Less of that storybook charm, more of a straight fantasy battler vibe

My Take: If you want an AFK Arena-style loop but you also want big guild wars and another layer to build around, Hero Wars can be super sticky. Just be ready for the game to ask for a lot of your daily attention if you care about keeping up.

watcher of realms

8. Watcher of Realms

Watcher of Realms is a hero collector where the battles play like real-time tower defense. Instead of watching a team auto-fight in a straight line, you are placing units on a map to cover lanes, block enemies, and create kill zones. It has a darker, Diablo-ish fantasy vibe, and the character models look surprisingly high-quality for mobile.

Progression still scratches the AFK Arena itch. You are summoning heroes, building squads around factions and roles, upgrading gear, and chasing those big power jumps when a key unit comes online. The main difference is that skill timing and placement matter a lot more, so even a strong account can wipe if your setup is messy.

How Watcher of Realms is like AFK Arena

✅ Big hero roster with factions, roles, and “build a comp” strategy

✅ Constant upgrading loop with gear, promotions, dupes, and power spikes

✅ Lots of modes beyond campaign, so you always have something to grind

✅ Great “log in, get stronger” rhythm that works in short sessions

❌ Combat is hands-on with placement and ult timing, not pure auto battling

❌ More about map control and lane coverage than classic stat-check stages

❌ The vibe is darker and more serious than AFK Arena’s cozy fantasy feel

My Take: This is one of the best picks if you want the collecting and upgrading of AFK Arena, but you also want fights that make you think instead of just watching numbers fly.

Final Thoughts

The best thing about games like AFK Arena is you can make progress on your own schedule. Check in for a few minutes, cash in rewards, upgrade your squad, then log off feeling like you still moved forward.

If you want the closest match, go with the ones that are clearly idle-first and synergy-heavy. If you want a twist, try the more tactical picks that still keep the same hero-collector DNA.

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