Zenless Zone Zero is HoYoverse’s stylish urban fantasy action RPG, and two years after launch it remains one of the more interesting cases in the gacha space. The numbers below tell a clear story: a massive launch, a steep cooldown, and a game that has settled into a stable, profitable rhythm.
Key Stats for 2026
Here are the headline numbers for Zenless Zone Zero based on mobile data.
| All-Time Downloads | 27.3 Million |
| All-Time Revenue | $422 Million |
| Average Daily Players | 0.9 Million |
| Average Monthly Players | 3.9 Million |
| ARPDAU | $0.62 |
Data source: AppMagic
Is Zenless Zone Zero Still Popular in 2026?
Zenless Zone Zero is still popular, but it lives in a very different reality than it did at launch. The game peaked in July 2024, its release month, when it pulled in over 11 million downloads, $65 million in revenue, and a monthly active user base above 10 million. Nothing since has come close to that opening, which is normal for a HoYoverse launch.
The current picture is smaller but steady. Monthly active users sit just under 3 million, monthly revenue lands in the mid-single-digit millions, and downloads have leveled off in the low hundreds of thousands. The drop from peak looks dramatic on paper, but the launch month was an outlier inflated by 47.5 million pre-registrations. What matters more is that the game found a floor and held it.
| Metric | Peak | Current | Change |
|---|---|---|---|
| Monthly Downloads | 11.3M | 354,938 | -97% |
| Monthly Revenue | $65M | $7M | -88% |
| MAU (M) | 10.3 | 2.8 | -73% |
Data source: AppMagic. Current data uses the latest complete month available.
Game Overview
| Publisher | HoYoverse (miHoYo / Cognosphere) |
| Release Date | July 4, 2024 |
| Genre | Action RPG (gacha) |
Data source: HoYoverse official site and Wikipedia.
How Many People Play Zenless Zone Zero?
Zenless Zone Zero sits among the more active most played mobile games in the gacha category, with DAU and MAU that have stabilized after the launch surge faded.
Zenless Zone Zero Player Count
| Month | DAU (M) | MAU (M) |
|---|---|---|
| May 2026 | 0.7 | 2.8 |
| Apr 2026 | 0.7 | 2.8 |
| Mar 2026 | 0.7 | 2.8 |
| Feb 2026 | 0.7 | 3.1 |
| Jan 2026 | 0.9 | 3.7 |
| Dec 2025 | 0.9 | 3.5 |
| Nov 2025 | 0.8 | 3.3 |
| Oct 2025 | 0.8 | 3.3 |
| Sep 2025 | 0.8 | 3.4 |
| Aug 2025 | 0.8 | 3.6 |
| Jul 2025 | 0.9 | 3.8 |
| Jun 2025 | 0.9 | 3.9 |
| May 2025 | 0.8 | 3.4 |
| Apr 2025 | 0.8 | 3.3 |
| Mar 2025 | 0.8 | 3.4 |
| Feb 2025 | 0.8 | 3.5 |
| Jan 2025 | 1.1 | 4.5 |
| Dec 2024 | 1.1 | 4.4 |
| Nov 2024 | 1.0 | 3.8 |
| Oct 2024 | 1.0 | 3.7 |
| Sep 2024 | 0.9 | 3.8 |
| Aug 2024 | 1.2 | 5.1 |
| Jul 2024 | 2.1 | 10.3 |
Data source: AppMagic.
How Many Downloads Does Zenless Zone Zero Have?
Zenless Zone Zero has pulled in 27.3 million mobile downloads since launch, enough to put it in conversation with the most downloaded games in the gacha space for its launch year. The bulk of those installs came in 2024, when the launch window did most of the heavy lifting.
| Period | Downloads |
|---|---|
| All-Time Downloads | 27.3M |
| 2026 YTD | 2.2M |
| 2025 | 7.6M |
| 2024 | 17.2M |
Data source: AppMagic.
How Much Money Does Zenless Zone Zero Make?
Zenless Zone Zero has generated $422 million in lifetime mobile revenue, with its most recent full year, 2025, bringing in $182 million. That makes 2025 a stronger revenue year than the partial launch year of 2024, which is unusual and speaks to how well the live ops cadence has held spending together.
Zenless Zone Zero Revenue Statistics (2024 – 2026)
| Period | Revenue |
|---|---|
| All-Time Revenue | $422M |
| 2026 YTD | $54M |
| 2025 | $182M |
| 2024 | $179M |
Data source: AppMagic. This is IAP revenue, reduced by platform fees and inclusive of taxes. It does not include ad revenue, PC, or console spending.
How Zenless Zone Zero Makes Money
Zenless Zone Zero runs on the same monetization playbook HoYoverse has refined across Genshin Impact and Honkai: Star Rail, tuned for a faster combat audience. The game is free to download and earns almost entirely through in-app purchases.
Gacha Is the Engine
The core driver is Signal Search, the game’s gacha system. Players spend premium currency (Monochrome, which converts 1:1 into Polychrome) to pull for new S-rank Agents and W-Engines. Each pull costs 160 Polychrome, and the pity system guarantees an S-rank by 180 pulls. New character banners arrive roughly every six weeks with each Version update, and spending spikes hard around them. That is why revenue swings month to month: a strong banner or anniversary patch can double a quiet month overnight.
Subscriptions and the Battle Pass Carry the Base
Underneath the gacha sits a layer of high-retention, low-cost products that keep baseline revenue stable. The Inter-Knot Membership at $4.99 is the standout, a 30-day login pass that hands out Polychrome daily and ranks as the best value-per-dollar option in the game. The New Eridu City Fund battle pass at $9.99 sits right behind it. These are the same Welkin-style mechanics that anchor every HoYoverse title, and they convert a wide swath of mid-spenders, not just whales.
Whales on Top, Cosmetics on the Side
High-spend players chasing full Mindscapes (constellation equivalents) and signature W-Engines drive the top of the revenue curve, while cosmetic outfits add a smaller collector-driven layer that does not touch gameplay power. The game sits comfortably among top-grossing games in the action RPG category, and its $15.43 revenue per download confirms the model is doing its job.
Monetization Efficiency
| Revenue per Download | $15.43 |
| Revenue per MAU | $108.69 |
| DAU/MAU Ratio | 23.3% |
Data source: AppMagic.
Monetization efficiency here is strong. A $15.43 revenue per download is excellent for a free-to-play title, and a DAU/MAU ratio above 23% shows that a healthy slice of the monthly base logs in regularly rather than churning after install. This is a game that monetizes its committed players well, even with a smaller crowd than at launch.
Player Demographics
Zenless Zone Zero skews heavily toward young adult male gamers, which tracks with the broader anime action RPG audience. The game’s spending is concentrated in East Asia, with the West contributing strong install volume but a smaller share of revenue.
| Gender split | ~75% male, 25% female |
| Average age | ~26 |
| Top countries (revenue) | China, Japan, US, South Korea |
| Top countries (downloads) | US, China, Indonesia, South Korea, Brazil |
Data source: AppMagic (country splits) and community player surveys (gender and age).
Note: the gender and age figures come from player-run community surveys rather than official in-game data, so treat them as directional. The country splits are based on mobile store data.
User Acquisition Snapshot
IP-Driven Growth, Not Performance-Driven
Zenless Zone Zero’s user acquisition strategy leans on brand and IP power far more than on aggressive paid performance buying. The 47.5 million pre-registrations before launch were not generated by UA spend alone. They came from HoYoverse’s existing Genshin and Honkai player base, primed and ready to convert on day one.
This is a publisher that can fill the funnel organically before a single performance ad runs. Most studios cannot.
Launch Was a Brand Event
The launch playbook was closer to a film release than a UA campaign. HoYoverse ran graffiti collaborations across 19 cities in Indonesia, transit takeovers in the Philippines, offline events in Akihabara, and a Lofi Girl music tie-in. The creative focus was squarely on character design and combat spectacle, the two things that travel best for this genre.
Paid UA existed, but it amplified a brand moment rather than manufacturing one.
Live Ops Is the Real Acquisition Channel
Two years in, growth is driven by the six-week Version cadence rather than fresh install pushes. Each new Season, character banner, and anniversary acts as a reactivation event, pulling lapsed players back and giving paid and organic channels something fresh to point at. The June 2026 Steam launch and Season 3 drop are textbook examples, timed to the second anniversary.
What Mode the Game Is In
Zenless Zone Zero is firmly in mature growth. Current performance is driven by monetizing and reactivating the existing base, not by acquiring large volumes of new users. The stable DAU/MAU and the 2025 revenue beating 2024 both confirm a game running on retention and live ops, not net-new installs.
For studios without HoYoverse’s IP gravity, this is the harder road. Building a UA engine that performs without a pre-built fanbase takes disciplined creative testing, paid social, and a growth strategy tuned to your actual retention curve. That is the kind of work we focus on at Udonis, helping studios turn good games into games that scale.
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References
- AppMagic. 2026. Mobile App Data.
- Wikipedia. 2026. Zenless Zone Zero.
- HoYoverse. 2026. Zenless Zone Zero Official Site.
- Game World Observer. 2024. Zenless Zone Zero Mobile Launch Revenue and Top Markets.
- PocketGamer.biz. 2024. Zenless Zone Zero Earnings and Top Spending Countries.
- Sensor Tower. 2024. Zenless Zone Zero Downloads and Revenue Ranks.
- Zenless Zone Zero Wiki. 2026. Monetization.
- Mobalytics. 2025. Zenless Zone Zero Spending Guide.
- VGChartz. 2025. Age and Gender Survey of Popular Game Series.
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