Udonis

Zenless Zone Zero Player Count & Revenue Stats [2026]

Zenless Zone Zero Player Count & Revenue Stats [2026]

by Andrea Knezovic

Zenless Zone Zero is HoYoverse’s stylish urban fantasy action RPG, and two years after launch it remains one of the more interesting cases in the gacha space. The numbers below tell a clear story: a massive launch, a steep cooldown, and a game that has settled into a stable, profitable rhythm.

Key Stats for 2026

Here are the headline numbers for Zenless Zone Zero based on mobile data.

All-Time Downloads27.3 Million
All-Time Revenue$422 Million
Average Daily Players0.9 Million
Average Monthly Players3.9 Million
ARPDAU$0.62

Data source: AppMagic

Is Zenless Zone Zero Still Popular in 2026?

Zenless Zone Zero is still popular, but it lives in a very different reality than it did at launch. The game peaked in July 2024, its release month, when it pulled in over 11 million downloads, $65 million in revenue, and a monthly active user base above 10 million. Nothing since has come close to that opening, which is normal for a HoYoverse launch.

The current picture is smaller but steady. Monthly active users sit just under 3 million, monthly revenue lands in the mid-single-digit millions, and downloads have leveled off in the low hundreds of thousands. The drop from peak looks dramatic on paper, but the launch month was an outlier inflated by 47.5 million pre-registrations. What matters more is that the game found a floor and held it.

MetricPeakCurrentChange
Monthly Downloads11.3M354,938-97%
Monthly Revenue$65M$7M-88%
MAU (M)10.32.8-73%

Data source: AppMagic. Current data uses the latest complete month available.

Game Overview

PublisherHoYoverse (miHoYo / Cognosphere)
Release DateJuly 4, 2024
GenreAction RPG (gacha)

Data source: HoYoverse official site and Wikipedia.

How Many People Play Zenless Zone Zero?

Zenless Zone Zero sits among the more active most played mobile games in the gacha category, with DAU and MAU that have stabilized after the launch surge faded.

Zenless Zone Zero Player Count

MonthDAU (M)MAU (M)
May 20260.72.8
Apr 20260.72.8
Mar 20260.72.8
Feb 20260.73.1
Jan 20260.93.7
Dec 20250.93.5
Nov 20250.83.3
Oct 20250.83.3
Sep 20250.83.4
Aug 20250.83.6
Jul 20250.93.8
Jun 20250.93.9
May 20250.83.4
Apr 20250.83.3
Mar 20250.83.4
Feb 20250.83.5
Jan 20251.14.5
Dec 20241.14.4
Nov 20241.03.8
Oct 20241.03.7
Sep 20240.93.8
Aug 20241.25.1
Jul 20242.110.3

Data source: AppMagic.

How Many Downloads Does Zenless Zone Zero Have?

Zenless Zone Zero has pulled in 27.3 million mobile downloads since launch, enough to put it in conversation with the most downloaded games in the gacha space for its launch year. The bulk of those installs came in 2024, when the launch window did most of the heavy lifting.

PeriodDownloads
All-Time Downloads27.3M
2026 YTD2.2M
20257.6M
202417.2M

Data source: AppMagic.

How Much Money Does Zenless Zone Zero Make?

Zenless Zone Zero has generated $422 million in lifetime mobile revenue, with its most recent full year, 2025, bringing in $182 million. That makes 2025 a stronger revenue year than the partial launch year of 2024, which is unusual and speaks to how well the live ops cadence has held spending together.

Zenless Zone Zero Revenue Statistics (2024 – 2026)

PeriodRevenue
All-Time Revenue$422M
2026 YTD$54M
2025$182M
2024$179M

Data source: AppMagic. This is IAP revenue, reduced by platform fees and inclusive of taxes. It does not include ad revenue, PC, or console spending.

How Zenless Zone Zero Makes Money

Zenless Zone Zero runs on the same monetization playbook HoYoverse has refined across Genshin Impact and Honkai: Star Rail, tuned for a faster combat audience. The game is free to download and earns almost entirely through in-app purchases.

Gacha Is the Engine

The core driver is Signal Search, the game’s gacha system. Players spend premium currency (Monochrome, which converts 1:1 into Polychrome) to pull for new S-rank Agents and W-Engines. Each pull costs 160 Polychrome, and the pity system guarantees an S-rank by 180 pulls. New character banners arrive roughly every six weeks with each Version update, and spending spikes hard around them. That is why revenue swings month to month: a strong banner or anniversary patch can double a quiet month overnight.

Subscriptions and the Battle Pass Carry the Base

Underneath the gacha sits a layer of high-retention, low-cost products that keep baseline revenue stable. The Inter-Knot Membership at $4.99 is the standout, a 30-day login pass that hands out Polychrome daily and ranks as the best value-per-dollar option in the game. The New Eridu City Fund battle pass at $9.99 sits right behind it. These are the same Welkin-style mechanics that anchor every HoYoverse title, and they convert a wide swath of mid-spenders, not just whales.

Whales on Top, Cosmetics on the Side

High-spend players chasing full Mindscapes (constellation equivalents) and signature W-Engines drive the top of the revenue curve, while cosmetic outfits add a smaller collector-driven layer that does not touch gameplay power. The game sits comfortably among top-grossing games in the action RPG category, and its $15.43 revenue per download confirms the model is doing its job.

Monetization Efficiency

Revenue per Download$15.43
Revenue per MAU$108.69
DAU/MAU Ratio23.3%

Data source: AppMagic.

Monetization efficiency here is strong. A $15.43 revenue per download is excellent for a free-to-play title, and a DAU/MAU ratio above 23% shows that a healthy slice of the monthly base logs in regularly rather than churning after install. This is a game that monetizes its committed players well, even with a smaller crowd than at launch.

Player Demographics

Zenless Zone Zero skews heavily toward young adult male gamers, which tracks with the broader anime action RPG audience. The game’s spending is concentrated in East Asia, with the West contributing strong install volume but a smaller share of revenue.

Gender split~75% male, 25% female
Average age~26
Top countries (revenue)China, Japan, US, South Korea
Top countries (downloads)US, China, Indonesia, South Korea, Brazil

Data source: AppMagic (country splits) and community player surveys (gender and age).

Note: the gender and age figures come from player-run community surveys rather than official in-game data, so treat them as directional. The country splits are based on mobile store data.

User Acquisition Snapshot

IP-Driven Growth, Not Performance-Driven

Zenless Zone Zero’s user acquisition strategy leans on brand and IP power far more than on aggressive paid performance buying. The 47.5 million pre-registrations before launch were not generated by UA spend alone. They came from HoYoverse’s existing Genshin and Honkai player base, primed and ready to convert on day one.

This is a publisher that can fill the funnel organically before a single performance ad runs. Most studios cannot.

Launch Was a Brand Event

The launch playbook was closer to a film release than a UA campaign. HoYoverse ran graffiti collaborations across 19 cities in Indonesia, transit takeovers in the Philippines, offline events in Akihabara, and a Lofi Girl music tie-in. The creative focus was squarely on character design and combat spectacle, the two things that travel best for this genre.

Paid UA existed, but it amplified a brand moment rather than manufacturing one.

Live Ops Is the Real Acquisition Channel

Two years in, growth is driven by the six-week Version cadence rather than fresh install pushes. Each new Season, character banner, and anniversary acts as a reactivation event, pulling lapsed players back and giving paid and organic channels something fresh to point at. The June 2026 Steam launch and Season 3 drop are textbook examples, timed to the second anniversary.

What Mode the Game Is In

Zenless Zone Zero is firmly in mature growth. Current performance is driven by monetizing and reactivating the existing base, not by acquiring large volumes of new users. The stable DAU/MAU and the 2025 revenue beating 2024 both confirm a game running on retention and live ops, not net-new installs.

For studios without HoYoverse’s IP gravity, this is the harder road. Building a UA engine that performs without a pre-built fanbase takes disciplined creative testing, paid social, and a growth strategy tuned to your actual retention curve. That is the kind of work we focus on at Udonis, helping studios turn good games into games that scale.

Explore More Game Statistics

Honkai: Star Rail
Wuthering Waves
Fate/Grand Order
Dragon Ball Legends
Diablo Immortal
RAID: Shadow Legends

 

References

Udonis

About Udonis

Udonis is an independent full-service mobile marketing agency that acquired more than 300,000,000 users for mobile games since 2018.

Visit udonis.co
100 Top Grossing Mobile Games Ranking [2026]

100 Top Grossing Mobile Games Ranking [2026]

Explore 100 top grossing mobile games of all time, including detailed revenue statistics, ARPDAU, cumulative RpD, and more!
Top 100 Apps in the World: 2026 Rankings

Top 100 Apps in the World: 2026 Rankings

Discover the top 100 apps in the world, covering productivity, social, AI, and more. See which tools dominate downloads!
Duolingo Statistics (2026): Users, Revenue, Downloads

Duolingo Statistics (2026): Users, Revenue, Downloads

Discover the latest 2026 statistics for Duolingo: how many people use it, downloads, revenue, and how it makes money.
Indie Mobile Game Marketing: Best Strategies for Success

Indie Mobile Game Marketing: Best Strategies for Success

Are you an indie developer? Wondering how to promote your mobile game? Check out these indie mobile game marketing strategies!
Read more